This PDF contains rules for a more in depth look at flintlock firearms to use instead, not in addition to the DMG variant for your D&D 5th Edition game. I tried to make them as balanced as possible with all other ranged weapons, without making them 'stronger crossbows' or thrown weapons in range.
![Guns Guns](/uploads/1/3/3/9/133914043/252971874.jpg)
Variant Firearms[edit]
Explosives and guns in D&D 5e are where many groups draw a line in the sand. Traditionally speaking, it sort of makes sense since most groups opt for a more medieval, high fantasy, or Tolkien-esque setting. There weren’t any guns in any of these settings so it’s a bit jarring to include them. Gun damage 5e I'm talking about a modern gun, not like MM gunslinger. It's in a apocalyptic world, so guns and ammo won't be easy to obtain but far from impossible. Seeing as my next campaign is going to focus more on surface world skirmishes than dungeons, I want to include things like ballistas in the tactical mix. The 5e DMG provides rules for them, but they are honestly so perfunctory they need to be expanded on for actual play. Here's my version of a D&D relevant ballista. Design goals. How to handle modern-day weapons in D&D 5e? Ask Question. Confused about is how to handle guns. Grenades appear on page 268 of the Dungeon Master's Guide.
Which mac cleaner is the best. Firearms as presented in the Dungeon Master's Guide are very similar to other weapons; however, many believe that they should be entirely different so that they carry the true weight of their potential. This variant attempts to bring risk and reward back into pre-modern firearms.
Dmg Guns 5e Guide
Firearms under this variant have a few mechanical differences compared to other weapons. The first is that they all have the loading property, except that it takes a number of rounds to reload them as detailed under their individual property, requiring a hand free during the time they are reloaded. A character with proficiency in the firearm knows how to reload and maintain their firearm, but does not automatically know how to fix it should it break from a misfire (see below), while a character without proficiency can generally figure out (or be told) how to shoot a loaded firearm, but does not have the requisite training to reload one, whether not knowing how much gunpowder is needed, or how much force is required to clean the barrel after each shot.
Second, each firearm automatically misfires on a natural 1 on attack, after which it requires a full minute to repair using Tinker's Tools (DC 10) before it can be used again. When a firearm misfires, you take damage as though you had been hit by the weapon and rolled minimum damage. Clean my mac.
Third, whenever a firearm scores a hit and does damage, if the roll on the die is even, the character may choose to add another die of the same type to the damage dealt (which is not multiplied on a critical hit), though if a 1 is rolled for damage, the weapon misfires and deals no damage whatsoever. Mac dmg downloads. The character may continue adding dice of damage as long as they roll an even number, but each time they do, the misfire chance increases by one (two on the second die added, three on the third die added, and so on).
Lastly, proficiency with firearms is entirely under the purview of the DM based on how common they are in the particular setting. In a campaign where virtually everyone has a firearm, they might be simple weapons; in ones where they are rarer, they might be martial, and in campaigns where they are almost unheard of, they might require the Weapon Master feat to gain proficiency.
Dmg Guns 5e Generator
Firearm Types[edit]
Name | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Pistol | 750 gp | 1d10 | 3 lbs | Firearm (range 20/80), loading (1d2+1 rounds) |
Musket | 1,000 gp | 1d12 | 10 lbs | Firearm (range 30/120), loading (1d3+1 rounds), two-handed |
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Dmg Guns 5e Series
Ghostwheelv |
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Retrieved from 'https://dnd-wiki.org/w/index.php?title=Variant_Firearms_(5e_Variant_Rule)&oldid=319965'
Author | Ghostwheel |
Identifier | 5e Variant Rule |
Rating | Undiscussed |
Summary | Firearms in the DMG are very similar to crossbows. This attempts to make them more different from other weapons. |
Title | Variant Firearms |