D3 Does Exploding Palm Dmg Affected Target Stock
Can i delete dmg files on mac. Haunt is a Secondary Witch Doctor skill unlocked at level 12. Using it the WD fires a ghost at an enemy, dealing arcane damage over time. If the target dies the Haunt will jump to another nearby enemy, much as Locust Swarm does. Keep in mind that your gear should have Dexterity and Vitality in their stat to increase your damage output. Wave of Light% shows up in boots and helm and while you have multiple sources of damage, buffing up WoL is probably the best idea compared to Exploding Palm. Element% Should ideally be lightning since it covers your basic and WoL. Traversing Sanctuary means walking over rocks, hot sand, bone, lava, snow, ooze, mud, blood, and other injurious and inconvenient substances too numerous to name. Boots and greaves are the best way to ensure that feet never touch the ground until it’s safe to do so.
- Primary
- Secondary
- Defensive
- Techniques
- Focus
- Mantras
![Affected Affected](/uploads/1/3/3/9/133914043/919095574.jpg)
D3 Does Exploding Palm Dmg Affected Target System
22 Entries | ||
Primary | Proc Rate per Hit/Tick | |
---|---|---|
Fists of Thunder Generate:14 Spirit per attack Teleport to your target and unleash a series of extremely fast punches that deal 200% weapon damage as Lightning. Every third hit deals 400% weapon damage as Lightning split between all enemies in front of you. | ||
Deadly Reach Generate:12 Spirit per attack Project lines of pure force over a short distance for 150% weapon damage as Physical. Every third hit has a 50% chance to knock enemies up into the air. | ||
Crippling Wave Generate:12 Spirit per attack Unleash a series of large sweeping attacks that deal 155% weapon damage as Physical to all enemies in front of you. Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds. | ||
Way of the Hundred Fists Generate:12 Spirit per attack Unleash a rapid series of punches that strike enemies for 190% weapon damage as Physical. | ||
Secondary | Proc Rate per Hit/Tick | |
Lashing Tail Kick Cost:50 Spirit Unleash a deadly roundhouse kick that deals 755% weapon damage as Physical. | ||
Tempest Rush Cost:30 Spirit Charge directly through your enemies, dealing 390% weapon damage while running. | ||
Wave of Light Cost:75 Spirit Focus a wave of light that crushes enemies for 835% weapon damage as Holy. | ||
Defensive | Proc Rate per Hit/Tick | |
Blinding Flash Cooldown:15 seconds Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks. | ||
Breath of Heaven Cooldown:15 seconds A blast of divine energy heals you and all allies within 12 yards for 69735 - 91192 Life. Heal amount is increased by 30% of your Health Globe Healing Bonus. | ||
Serenity Cooldown:16 seconds You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects. This ability does not start its cooldown until after its effects expire. | ||
Inner Sanctuary Cooldown:20 seconds Create a runic circle of protection on the ground for 6 seconds that reduces all damage taken by 55% for all allies inside. | ||
Techniques | Proc Rate per Hit/Tick | |
Dashing Strike Cost:1 Charge Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical. You gain a charge every 8 seconds and can have up to 2 charges stored at a time. | ||
Exploding Palm Cost:40 Spirit Cause an enemy to Bleed for 1200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 2770% weapon damage as Physical damage to all nearby enemies. | ||
Sweeping Wind Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage. Download boot camp software for mac. | ||
Focus | Proc Rate per Hit/Tick | |
Cyclone Strike Cost:50 Spirit Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy. | ||
Seven-Sided Strike Cost:50 Spirit Cooldown:30 seconds Dash rapidly between nearby enemies, dealing 5677% weapon damage over 7 strikes. This ability does not start its cooldown until after its effects expire. | ||
Mystic Ally Cooldown:30 seconds Active: Your mystic ally has its damage increased by 50% for 10 seconds. Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds. | ||
Epiphany Cooldown:60 seconds Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds. | ||
Mantras | Proc Rate per Hit/Tick | |
Mantra of Salvation Cost:50 Spirit Active: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds. Passive: You and your allies within 60 yards gain 20% increased resistance to all elements. Only one Mantra may be active at a time. | ||
Mantra of Retribution Cost:50 Spirit Active: Increase the amount of damage dealt to 202% for 3 seconds. Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging or getting hit. Only one Mantra may be active at a time. | ||
Mantra of Healing Cost:50 Spirit Active: Shroud you and your allies with a mystical shield that absorbs up to 62064 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus. Passive: You and your allies within 60 yards gain 10728 increased Life regeneration. The heal amount is increased by 7% of your Life per Second. Only one Mantra may be active at a time. | ||
Mantra of Conviction Active: Damage bonus is increased to 20% for 3 seconds. Passive: Enemies within 30 yards of you take 10% increased damage. Only one Mantra may be active at a time. |